When you are wearing a VR headset you are taken away from the world around you. Already with our Sibro edTech project we have seen increased engagement from students using the software, viewing the content and being immersed in the history lessons that we delivered.
Having this improved focus and engagement can improve learning experiences and is all made possible with VR.
A VR experience can generate a powerful and emotive reaction that can truly inspire learning, and is accessible on multiple devices from Oculus VR and Samsung Gear VR, through to Google Cardboard.
Taking users to a virtual world transports people to new places without travel, providing experiences previously unattainable for many. You can offer insights, entertainment and training material, creating a positive, memorable experience where each user can benefit from increased focus and learning.